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1. Mass driver grenades fall through the floor and does no damage - in Technical Support/Bugs [original thread]
Devadander wrote: Dewie Cheecham wrote: Hector Carson wrote: If you can get the map name I can test this when I get the map It's not the Train map. All I could find was this poor image of it: https://i.ytimg.com/vi/WyTatvj3sBk/hqdef...
- by Dewie Cheecham - at 2015.10.01 05:28:00
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2. Mass driver grenades fall through the floor and does no damage - in Technical Support/Bugs [original thread]
Hector Carson wrote: If you can get the map name I can test this when I get the map It's not the Train map. All I could find was this poor image of it: https://i.ytimg.com/vi/WyTatvj3sBk/hqdefault.jpg
- by Dewie Cheecham - at 2015.09.21 19:55:00
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3. Safe zone countdown is ... barely even useful. - in Technical Support/Bugs [original thread]
I've died with 17 seconds left on the countdown. Once that is. It's about 50/50 when it happens, and there is no correlation to Lag either. But when it happens, I usually have somewhere between 10 and 5 seconds to go. enough for me to have gott...
- by Dewie Cheecham - at 2015.09.13 15:33:00
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4. Bolas pilots are ... stupid! - in Technical Support/Bugs [original thread]
I'm standing on a perfectly flat area, and get "Area inaccessible", then I move a bit to some less flat area, and I can call a DS fine, only the DS tumbles onto its side upon release because... well, bumps! Also those Bolas pilots seem to take th...
- by Dewie Cheecham - at 2015.09.12 13:33:00
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5. Mass driver grenades fall through the floor and does no damage - in Technical Support/Bugs [original thread]
I don't know the name of the map, but it's the one with the long raised "hangar" type structures west and north of the objective structure Firing a mass driver inside, or into the raised part will see the grenade fly through the floor, and doing ...
- by Dewie Cheecham - at 2015.09.12 13:03:00
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6. infinite loading at this evenings event - in Technical Support/Bugs [original thread]
Grodgen TeIpsum wrote: Everyone that is whining, thats the point of a stress test. To see what goes wrong. Just report your findings to CCP and things will be fixed. There is never only "1" stress test. There will be many more to come. So keep ...
- by Dewie Cheecham - at 2012.12.01 23:49:00
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7. infinite loading at this evenings event - in Technical Support/Bugs [original thread]
After 6-7 tries, including full restarts of the PS3, I finally managed to get in a match. Once I got back to the Merc quarter, I tried to join another, and not surprisingly I got the "QuickMatchTimeout" bug. So this event is a 1 match deal for me...
- by Dewie Cheecham - at 2012.12.01 20:21:00
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8. infinite loading at this evenings event - in Technical Support/Bugs [original thread]
For the past 3 weeks. I've been able to play one match then get this error, always. Not I'm fially logged in, and have an infinite loading at the select quick match screen.
- by Dewie Cheecham - at 2012.12.01 19:42:00
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9. infinite loading at this evenings event - in Technical Support/Bugs [original thread]
Egon Sa wrote: 2 threads same topic. Qued up 7 times now. I count 5 threads. Mine was the first.
- by Dewie Cheecham - at 2012.12.01 19:36:00
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10. infinite loading at this evenings event - in Technical Support/Bugs [original thread]
I restarted the PS3, and after waiting in the queue for 2-3 minutes I finally got in. But I'm still waiting to join a battle... And what do you know. "QuickMatchTimeout" error... It is infinitely sad I'm not even surprised.
- by Dewie Cheecham - at 2012.12.01 19:34:00
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11. infinite loading at this evenings event - in Technical Support/Bugs [original thread]
And now I'm number 138 in the queue to log in. CCP, you are ... indescribable. Even if I can't get in, I'm spending my Saturday evening trying to help you, I bloody well hope you are going to give suits to people stuck in the infinite queues, a...
- by Dewie Cheecham - at 2012.12.01 19:16:00
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12. infinite loading at this evenings event - in Technical Support/Bugs [original thread]
I get past the character select, and then... waiting. Infinite loading.
- by Dewie Cheecham - at 2012.12.01 19:11:00
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13. ONE! - in Technical Support/Bugs [original thread]
We are the ONE! :)
- by Dewie Cheecham - at 2012.11.27 19:10:00
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14. Game doesn't exit out of SQUAD / Can't Play cause of SQUAD - in Technical Support/Bugs [original thread]
Yesterday I tried something stupid when I got the error, I unplugged by network cable from the PS3, in order to force a disconnect and reload (faster than stopping the game), and plugged it back in. Instead of being kicked back to the initial logi...
- by Dewie Cheecham - at 2012.11.26 16:00:00
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15. Game doesn't exit out of SQUAD / Can't Play cause of SQUAD - in Technical Support/Bugs [original thread]
@CCP Nullarbor It is not just the Squads that is the problem, I get the Timeout ALL the time as well, I used to get it before the weekend, but yesterday and today have been beyond ridiculous. Face it. DUST's back-end/server/network is beyond fu...
- by Dewie Cheecham - at 2012.11.26 15:31:00
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16. DISTANCE = DEATH - in Technical Support/Bugs [original thread]
I'd rather know who's idea it was to limit snipers to that same distance. AR's can pick out snipers with more ease than Snipers can pick out them!
- by Dewie Cheecham - at 2012.11.26 15:28:00
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17. ONE! - in Technical Support/Bugs [original thread]
That is the number of battles I can play between rebooting the game. ONE And here I'm going to add a potentially banable adjective. ONE ******* GAME! After this I get the timeout message, remain in squad and can forget about joining anothe...
- by Dewie Cheecham - at 2012.11.26 15:25:00
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18. Fix the "##¤"%"#% sniper detection! - in Technical Support/Bugs [original thread]
Repeat of uncountable threads, but bares repeating ad infinitum. Close range. exposed as the client seems to calculate bullet trajectory as if the sniper were using hip fire, s I cave to be. At least that is the case for non militia sniper riffl...
- by Dewie Cheecham - at 2012.11.26 13:51:00
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19. [Invalid label: /DUST/UI/BattleFinder/QuickmatchTimeout] - in Technical Support/Bugs [original thread]
Timothy Reaper wrote: I think that [Invalid label: /DUST/UI/BattleFinder/QuickmatchTimeout] means that, for whatever reason, the server couldn't get you into battle within a certian amount of time. If it's just because that particular game mode...
- by Dewie Cheecham - at 2012.11.21 08:23:00
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20. [Invalid label: /DUST/UI/BattleFinder/QuickmatchTimeout] - in Technical Support/Bugs [original thread]
ZeHealingHurts HurtingHeals wrote: First match where I earned anything more than 150,000+ ISk Got back to market, had the exact same amount of ISK I had before. Probably skill points to. Tried to do another skirmish. Got this error. Wat do? ...
- by Dewie Cheecham - at 2012.11.20 23:18:00
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